After a year of reflection, The Thirsty Mage Newsletter is back with renewed purpose and a clear vision.
Our goal is to deliver useful, engaging content every month. In an age where video dominates, we're embracing the power of the written word, enhanced by digital media, to cut through the noise and deliver a focused, curated collection of important news, thoughtful reviews, and compelling retrospectives.
Each issue will feature not only the latest gaming news and reviews, but also a look back at timeless classics and hidden gems that deserve to be remembered.
We hope you enjoy this new chapter of the newsletter. If you do, please share it with a friend!
Top Game to Preorder - Octopath Traveler 0
by David Lloyd
For years, the original Octopath Traveler was the punchline of countless jokes on our podcast. Its lack of interaction between the eight protagonists became a running gag whenever game design choices were discussed.
To our surprise and delight, the sequel not only addressed those issues, it exceeded all expectations. Octopath Traveler II impressed us with its industry-leading combat system, stunning visuals, and expertly crafted storylines. It didn’t just raise the bar for the series; it set a new standard for the entire RPG genre.
Now, Octopath Traveler is a series that has earned our full attention, so much so that I literally jumped out of my chair during the Nintendo Partner Direct when the latest entry was announced.
As I climbed back into my chair, my excitement quickly turned to disappointment when I learned the game was based on a mobile title. The overwhelmingly negative reception of Various Daylife, despite being developed by the same team, was reason enough to stay far away from that release.
Thankfully, Square Enix has confirmed that Zero is not just a mobile port, but a full-fledged rebuild from the ground up.
On that day, in the protagonist's hometown of Wishvale, the annual Day of Reverence was being held, and the town was bustling with smiling faces. However, just as they were about to light the blue flame that protects peace, the town was attacked and engulfed in red flames—Will you choose the path of revenge, or the path of restoration? The choice is yours.
Everything revealed so far screams Game of the Year contender. From a character creation system that puts you directly in the protagonist’s shoes, to a town-building mechanic that lets you create your own community and team of fighters, Zero is shaping up to be something special.
Add to that the return of arguably the best turn-based combat system in the genre, now expanded to let you build a party of eight from a pool of over 30 characters, and the hype feels well-earned.
In a year that’s been relatively light on standout releases, the final quarter is more than making up for it. Hopefully, you’ve managed to save a bit after Trails in the Sky: First Chapter and Final Fantasy Tactics: The Ivalice Chronicles because this latest 2D-HD title looks like another must-have.
Top 5 Games of 2025 So Far
by Jordan Rudek
1. Hollow Knight: Silksong
Silksong is a masterpiece of a Metroidvania and improves on its already-great predecessor in a multitude of ways. It sets an incredibly high bar for developer Team Cherry's next game, but I imagine that one could be even more anticipated than Silksong was.
2. Donkey Kong Bananza
The joy of destruction combined with the charm of a 3D Mario platformer make Donkey Kong Bananza a game that never ceases to make me smile. I've been going through it slowly with my kids, and our shared laughter at all of DK's antics mean this is a game I want to really savour.
3. Final Fantasy Tactics: The Ivalice Chronicles
First-time players and veterans alike need to experience the best version of this seminal tactics RPG. The snappiness of the gameplay and the updated presentation are the perfect wrapping around a timeless story of war and revenge.
4. Clair Obscure: Expedition 33
When I'm in the right mood and headspace for it, Expedition draws me in like few other modern RPGs. It has an excellent combat system with challenging parry and dodging mechanics, and an emotional story with heartfelt character moments. I won't be surprised when the next generation of RPGs take heavy influence from this one.
5. Xenoblade Chronicles X - Definitive Edition
I wasn't fully expecting to put another 80-plus hours into Xenoblade X, but here we are in 2025. Its world remains one of the most dangerous and captivating simultaneously. I didn’t get to all of the new content, but I had already thoroughly enjoyed my return trip without even seeing it. Could be a personal top 10 game for me.
Memorable Booty
by Casey Gibson
This will be our little corner to talk about some of our favorite items and weapons we’ve found, acquired, or pillaged over the years. It could be something super iconic or maybe something little known that holds a special spot in your memories. The idea is to highlight a few per Newsletter but with the help of you, the readers! Submissions will be fielded on Discord, more info on that to come.

Shako - Diablo II
The Harlequin Crest, or most commonly known as “Shako”, was the first piece of gear I thought about when brainstorming this segment. A simple teal green cloth hat, but one that held many stat boosts that almost any character would be happy to use. +2 To All Skills is the highlight, but it held plenty of other beneficial stats including 50% Magic Find (which helps better loot to fall).
I’ve acquired Shakos in the original release of the game via trades. Generally it wasn’t insanely costly to trade for, but I had never found one in the wild. That changed with the release of Resurrected when I finally had one drop off of Mephiesto. Nothing quite feels like finally seeing that unidentified unique item drop and it’s a freaking Shako! Though it’s been a while since I’ve played, my Sorc still has that teal rag draped on her head.

Lower City Prayerbook (World of Warcraft: TBC)
This one is probably an item that not many people will remember offhand even if you were playing WoW during The Burning Crusader era. It’s an item that you can actually purchase for just under 15 gold from a vendor in Shattrath City, a major city accessible to everyone. The only catch is you must be at revered level reputation with the Lower City, a faction within the game. In order to achieve this, you had to grind out dungeons and quests.
In the grand scheme of things it’s a solid starter trinket to use as a stepping stone to higher content, but as a new player finally reaching the end game, it was my first targeted item to acquire. I remember grinding out dungeons for what seemed like forever, but in retrospect was probably not as long as I remember. Regardless, I won’t soon forget the feeling of purchasing and equipping two of those bad boys on my priest and feeling godly afterwards.

Buster Sword - Final Fantasy VII
Alright alright.. if anyone knows me, they know my love of Final Fantasy VII knows no bounds. I figured with the previous selections, got a well known item if you’ve played the game and one probably no one’s ever heard about. So an universally loved one felt like it had its place.
Clearly this one Cloud starts off with at the beginning of the game, so there’s no real significance in acquiring it. But there is just something so damn cool about a sword that big especially with some Materia equipped in its sockets. I’ll forever think of the Buster Sword when thinking of Final Fantasy or just iconic weapons in general and hope to one day wield one myself.
Permadeath to ‘Persona’fication - Fire Emblem Tier Ranking
by David Lloyd
As a self-proclaimed RPG Aficionado, the Fire Emblem series had long been my most glaring omission in an otherwise comprehensive list of completed franchises. Thankfully, a relatively quiet release schedule in 2025 gave me the perfect opportunity to fix that, with six full playthroughs over the course of three months. With such a wide sampling and no recency bias at play, I feel confident in presenting this tier ranking of the Fire Emblem games I’ve tackled, from the best to the “least best.”

A Tier - Shadows of Valentia - Echoes, Shadow Dragon, The Blazing Blade
After bingeing so much Fire Emblem in such a short span, one thing became clear: the handheld classics are still unmatched. If you’ve got a Game Boy Advance or a dual-screen system, you have access to the peak of the series.
At the very top sits Shadows of Valentia, and for good reason. It features arguably the strongest lead protagonists, engaging map design, and combat that strikes the perfect balance between challenging and rewarding. Shadow Dragon earns its place just behind it with razor-sharp map design and lean, to the point mechanics. Rounding out the tier is The Blazing Blade, the first Fire Emblem released in the West. Long celebrated as the perfect entry point for newcomers, it delivers consistent, polished gameplay.
What all three share is the heart of Fire Emblem: tense, strategic battles, the defining permadeath mechanic, and none of the relationship gimmicks that would later creep in. Just pure strategy and the challenge of keeping your favorites alive until the final battle.

B Tier - Path of Radiance, Engage
In the words of Reese Bobby, there ain’t anything wrong with second place. Path of Radiance offers everything you’d want from Fire Emblem: clever maps, rich tactical options, and a solid story. But it simply overstays its welcome, dragging on about 25% longer than it should. Worse, its story doesn’t truly conclude unless you track down its direct sequel on a completely different console. Engage, meanwhile, nails the core combat but is dragged down by an over-the-top anime story and a flood of distractions: relationship building, gacha-inspired mechanics, and a reliance on tropes that keep it from reaching its full potential.

C Tier - Awakening, Three Houses
This might seem controversial, given that these are two of the franchise’s most popular entries. But among long-time fans, I’ve found surprising agreement. Both are still good games, but both lean far too heavily in character relationships at the expense of focused strategy. Three Houses is the clearest example, with its school setting resembling something straight out of Persona. The social-sim elements drag on far too long, overshadowing the tactical core. Its biggest flaw, though, is forcing players who want the full experience to replay the same lengthy campaign three times, with the first 35 hours of each route playing out exactly the same regardless of your choice of house.
Awakening is remembered fondly for revitalizing the franchise, but its emphasis on romance, pairings, and “future children” mechanics feel like a distraction from the quality strategic gameplay.

D Tier - The Fates: Birthright, Conquest and Revelations
If any of the Fire Emblem games could be considered bad, the finger would quickly be pointed at this trilogy. Riding high on Awakening’s success, Nintendo looked to cash in on the series by requiring the purchase of two separate games plus DLC in order to play through the multiple storylines. The story is mediocre, and the tacked-on base-building and relationship features feel like distractions rather than meaningful mechanics. Save yourself some time and just leave these ones till the end of your Fire Emblem journey.

The Question Mark Tier - Genealogy of the Holy War, The Binding Blade, The Sacred Stones, Radiant Dawn
Thankfully, many more Fire Emblem titles still remain to be played on my Fire Emblem journey. My affinity for handheld classics leave me optimistic about The Binding Blade and The Sacred Stones, while I’m eager to see how the story continues in Radiant Dawn. And, like many fans, I’m still holding out hope for that long-rumored Genealogy of the Holy War remake.
Looking forward, the newly announced Fortune’s Weave seems poised to lean more toward the Persona side of the spectrum with its relationship mechanics, but time will tell.
Regardless of where your allegiances lie in the Fire Emblem discourse, the thing all fans of the franchise can agree on is that Intelligent Systems knows how to make a great strategy game. Whether you prefer the no distraction tactics of the classics or the character-driven modern entries, Fire Emblem’s legacy is built on deep, rewarding strategy that continues to stand the test of time.
Top 3 Games We Want To Play Next
Casey’s Picks
With so many new releases and an ever-growing backlog looming over me, it’s tough to decide what to play next. In fact, I’ve cut nearly everything from consideration for now and narrowed my focus to just three Final Fantasy titles. I like to think of myself as a big FF guy, but my track record of completed entries doesn’t exactly back that up. So here’s my battle plan to fix that.

The most retro of the bunch, but first on my list. I was gifted the Pixel Remaster of IV from our fearless leader last Christmas, and somehow I still haven’t gotten around to it. That changes in early 2026. David and I have already committed to a playthrough, and I wouldn’t be surprised if some community members join in too. It’s been a while since I’ve tackled a truly classic FF, but I’m excited to finally experience Cecil’s journey.

This one is a glaring hole in my JRPG résumé. I put a few hours into the Vita version nearly a decade ago, but aside from Blitzball and the Sphere Grid, most of it is a blur. X is often hailed as one of the best in the series, and a few of my friends even call it their favorite game of all time. So this one’s for you, Travis. :P

Last but definitely not least is XII. I picked up The Zodiac Age on Switch when it launched and really enjoyed the characters and world. But back then I had the bad habit of rushing through games, abusing the 3x speed and the Gambit system, usually to my own detriment. Eventually I dropped it, which still bothers me. Now that I’ve learned to take my time and savor games, I think a fresh run of XII will finally click the way it should.
Jordan’s Picks

I love Star Wars as a franchise and haven't really been able to get into any of the recent video games, like Jedi Survivor or Squadrons. My fondest memories would be of the Star Wars arcade game, Rogue Squadron, and Shadows of the Empire.
When Outlaws first came out, I was intrigued but dismissive, perhaps not having faith in a Ubisoft-created entry in this universe. That said, a more than capable Switch 2 port has me excited to take this game on the go, but I may still wait for an inevitable sale on this one.

This is a bit of a cheat answer since Nintendo is re-releasing it in October, but I never played the original Wii version, and from all accounts Super Mario Galaxy 2 is an all-time 3D platformer. Funnily enough, I had picked up a Wii copy of the game as part of a bundle on Facebook Marketplace, which is proof of my intention to finally play the game.
Super Mario 64 is one of my favourite video games ever, and even though I didn't love all the gravity and small planet stuff of the first Galaxy title, I'm eager to see if the second one hits harder for me as it did for so many others.

As we get closer to the December holidays, I start to think about Christmas gifts to give and ones I've received myself. I hate the idea of someone buying me a video game when I haven't finished one I was gifted the previous year. Enter PS5 standout platformer, Astro Bot.
Game of the year at last year's Game Awards, Astro Bot was something that got pushed to the side in favour of review games and finishing off RPGs like FF7 Rebirth, but I won't let calendar roll over to 2026 without finishing this one, ideally together with my kids.
David’s Picks

Making fun of the shortcomings of the original Octopath Traveler had been a running joke for years on the podcast. Octopath Traveler 2 completely changed the narrative of this franchise to the point where I leapt out of my chair at the announcement of a new title. Thankfully, we don’t have long to wait and the initial rumours seem to be encouraging.

A slow year for RPG releases meant an exciting opportunity to catch up on old classics that passed me by. The PSP and Nintendo DS era of RPGs is still one of the biggest blind spots, an issue I look to correct going into 2026.

If I’m going to play a classic DS era RPG, I need to follow that up with a PSP game that often gets touted as the best on the platform. Jeanne D’Arc got a recent port to PS5 but I plan to stick with the OG.
Paige’s Picks

Wander Stars and the following game on this list both came out the week of the Trails in The Sky remake and I ended up prioritising that instead of shuffling between games, so now I'm free to enjoy some shorter experiences that I was actually anticipating.
I played the Wander Stars demo last year and loved the turn-based combat whereupon we add adjectives and adverbs to our actions to try and target the enemie's weaknesses. The overt references to Dragon Ball and it's retro aesthetic and humor help add to the appeal. The only thing that has me cautious is the rougelite nature but the maps don't look too long.
After reading Jordan's review, I decided to get the PC version of the game instead, as patches tend to come quicker on Steam than Switch, not having to wait on Nintendo's certification process.

Sushi Ben is a game I've been waiting on for quite a while after they postponed the launch to come out day one with a non VR version, which my motion sickness challenged self much appreciates. Furthermore upon the launch trailer I learned Moa, the creator of my favourite dating sim Hatoful Boyfriend, I was beyond interested.
It's a somewhat short, silly little game set in a Japanese coastal town, and one of my favourite releases of this year, Promise Mascot Agency, fits that same description.

This is one of those games that I played the save carry-over demo for, picked up on day one and then didn't play it. I really need to get back into playing some action games, and one that isn't too long or hard ( ͡° ͜ʖ ͡°) sounds about just right. Also one of my favourite gaming youtubers Kbash did a video on it recently.
In The Year 2000…
By David Lloyd
As I settle into my mid-forties, I often find myself reminiscing about a time when the video game industry looked very different from today. Twenty-five years ago, the 2D traditions of the 1990s had largely faded, giving way to the bold new world of 3D rendering that defined the turn of the millennium. Few companies embodied this transition better than the RPG powerhouse, Square.
On the PlayStation, Square was at the height of its creative output. Final Fantasy IX served as a nostalgic return to the series’ roots after the futuristic tones of VII and VIII. With its storybook aesthetic, lighthearted cast, and poignant exploration of mortality through the character of Vivi, the game became a fitting sendoff for the franchise’s PlayStation era. It also felt like a bittersweet goodbye to the 2D turn-based RPGs of the NES and SNES generations that so many of us had grown up with.
That same year, Chrono Cross pushed in a more experimental direction. As the follow-up to Chrono Trigger, it embraced the concept of parallel worlds, featured a large roster of playable characters, and delivered one of the most celebrated soundtracks in RPG history. For players seeking something darker and more mature, Vagrant Story offered a moody dungeon-crawling experience full of intricate weapon customization, political intrigue, and an art style that gave it a distinct identity.
Square wasn’t the only developer making waves. Atlus expanded its cult-favorite Persona series in the West with Persona 2: Eternal Punishment. Blending urban horror, psychological themes, and its signature demon negotiation system, the game delivered an experience that felt strikingly different from the traditional fantasy RPG mold.
Meanwhile, Sega’s Dreamcast was home to some of very influential RPGs of the era. Skies of Arcadia transported players to a world of floating islands and sky pirates, balancing high adventure with turn-based battles and airship exploration. Alongside it, Grandia II refined the series’ acclaimed battle system while offering one of the console’s most praised narratives. Perhaps the most groundbreaking of the short lived system was Phantasy Star Online, the first console MMORPG. With its accessible design and cooperative play, it introduced countless players to the idea of online RPGs from the comfort of their living room, laying the groundwork for a sub-genre’s future.
The PC landscape was equally monumental. Blizzard released Diablo II, a game that came to define the action-RPG subgenre with its addictive loot grind and endlessly replayable cooperative multiplayer. BioWare responded with Baldur’s Gate II: Shadows of Amn, a masterclass in storytelling, character depth, and tactical Dungeons & Dragons combat which is still regarded as one of the finest Western RPGs ever made. Not to be outdone, Black Isle Studios delivered Icewind Dale, a more combat-focused Infinity Engine RPG that ensured PC players had no shortage of rich, immersive adventures.
Looking back, it’s astonishing to realize just how stacked the RPG release calendar was in the year 2000. Nearly every major developer produced a title that not only shaped the genre’s trajectory but continues to be celebrated today. One day, when I’m sitting in a retirement home with hours to reflect on my collection, I’m certain the year 2000 will still stand out as one of the greatest years in RPG history.

The Trick to Enjoying Final Fantasy Tactics
This past summer, I stumbled upon what might be the greatest social media post of all time:
“Think not of the games you’ve bought as a ‘to be played’ pile. Instead, think of your backlog as a wine cellar. You collect games to be played at the right time, the right place, and the right mood.”
— Deku Deals
The quote, a riff on a similar post from an Amazon employee about books, hit me as hard as a Sabin suplex. And the game that immediately came to mind? Final Fantasy Tactics: War of the Lions, a title I had attempted to play three times before, never making it more than a few hours in.
But with the upcoming release of the Ivalice Chronicles just a few months away, I decided to give it one final shot. This time, everything finally clicked. Final Fantasy Tactics has earned its share of praise over the years, including this glowing review from Jordan in our Ivalice Chronicles edition:
Still, a game is only as good as your ability to connect with it. And for me, that connection came thanks to some timely advice from the Retronauts crew:
The real joy of Final Fantasy Tactics lies not in the story missions, but in the random battles.
That may sound strange at first, but it makes perfect sense once you're in the thick of it. The heart of the game is in unlocking job classes and earning points to learn new abilities. Random encounters scale with your highest-level character, while story missions have fixed difficulty. This means you can grind at your own pace, tailor your progression, and approach tougher story missions with a stronger, more versatile team.
Best of all, the grinding never feels like a chore. Every battle leads to visible, meaningful progress, whether it's unlocking a new class, mastering an ability, or just experimenting with different party setups. What might seem like filler in other games becomes core to the experience here.
After years of hearing Final Fantasy Tactics praised as a top-10 RPG of all time, I finally get it.
As for which version is best? That debate is far from over. War of the Lions includes expanded content not found in the original, while the upcoming Ivalice Chronicles version features updated visuals and modern quality-of-life improvements.
But regardless of the version, Final Fantasy Tactics is a masterpiece, one worth returning to again and again. Hopefully, you’ll find the magic in fewer than four tries.
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